Friday, July 31, 2009

FLASHBACK: First Test Screening

Here's some thoughts from our director, Barbara, pre and post our first test screening. Enjoy!


Pre-Test Screening Horror (14 July, 2009)

It’s 10:22 pm P.S.T. In 24 hours it will all be over. In 24 hours I will be convinced that “everybody hates me right now”. How am I going to sleep tonight?

As a director, there’s nothing more vulnerable than screening your movie for the first time to a bunch of people, whoever they may be. It’s almost pathetic how painfully excruciating the anticipation is, and I can personally only compare this to a visit at the dentist: You know you have to but you know it’s gonna hurt.

So you invite your closest friends to rob your baby of its virginity. You lay it out in the open and you ask them to point out all of its flaws. I might as well stand naked in front of everybody and listen to friendly suggestions of how an abs class may help out my tummy issues.

The irony is that you have to do it and you do it voluntarily and you do it with a smile. Because any screening is priceless. You do not want your film to get out there without having addressed any problem you can.

So I bow my head and listen to my friend’s advice of using airline vomit bags - which apparently allow me to be social before a screening, yet also comfortably safe. Thanks, David.


Post-Test Screening

I don’t know what the hell I was so worried about. I’m such a chicken.

Test screenings are one of these things that once you do them, as much as it may hurt beforehand, it feels oh so good afterwards! Really the dentist analogy keeps on going. You’re just so glad you did it once you walk out of that practice. My half-sister is a dentist and I just went to see her. She filled three holes (ouch!) but I left with a big smile on my face and super healthy teeth…

The screening went really well. People enjoyed the film. There were issues, but we were hoping to hear about them anyway.

I got so excited that I screened the film again for my entire family in Poland. That’s a lot of cousins gathered around the TV set. They all talked over it (“Is this your garden?” “Are these people dating in real life, too?” “What did she say?” “Is she insane? She doesn’t look insane.”) but in the end they claimed that it was the scariest film they’d ever seen. Families are lovely…

I’m more excited than ever to finish our little film and show it around. It won’t hurt anymore.

Sunday, July 26, 2009

Coming Attractions

I’m working on re-cutting the trailer for "Fugue" right now. It’s kind of stressful for several reasons. I sit down to do some work, and I find myself making excuses, doing other things. Whenever I do this, it’s for one reason and one reason only: I don’t know what to do next. I’m feeling that way about the trailer for our movie right now.

A little backstory: I cut a trailer right after we finished shooting in mid-March. I wanted to show something at the wrap party, and more importantly, I wanted an excuse to go through all the footage and get a sense of the movie. So, it was helpful and fun to show the actors something, and all that, but the trailer never changed much since then. And while it gets good responses, it doesn’t get GREAT responses. And our goal is to get people so excited and revved up, they send the link to their friends. They post it on websites. Maybe that’s way too much too hope for, but hey – shoot for the stars and hit the ceiling, I always say. (And honestly – we know it can be better. We have ideas how to make it better. And as long as that’s true -- see below – we must keep working.)

Anyway. So I’m working on the trailer, and it got me thinking about what makes a good preview.

1) IT NEEDS TO TELL YOU WHAT THE MOVIE IS. Sounds basic, right? But I can list plenty of trailers that either don’t tell you what the film is actually about, or falsely advertise what the movie’s about. (Check out the latest trailer for Alice in Wonderland – Johnny Depp is all over it, but he’s probably only in a couple scenes. False advertising!)
So if you’re going to do this, you really need to know what you’re selling. If we put super-fast Halloween-esque music in our trailer, we’re giving people the wrong idea. Our movie is a psychological thriller, in the vein of “The Others,” and “Rosemary’s Baby.” So the vibe, music, etc. needs to reflect that.

2) IT NEEDS TO HAVE A HOOK. Everything’s been done before, but it’s good to tell people how your movie is different. Ours is basically a ghost story. The first minute or so of our trailer is about the basic story: young couple moves into a new house, but there’s some spooky shit going on. But then you need to give people the hook: our girl’s got a dissociative fugue. It means she’s erased her own memory. And then the question becomes, are these “ghosts” she’s seeing real, or connected to her fugue? We have other twists that come in the end, but hopefully this is what makes our ghost story different from others.

3) IT NEEDS TO HAVE GREAT IMAGERY … Every good preview is about enticement. You show something cool, or unique, or cinematic, and hopefully it gets people excited about the movie. Remember “Independence Day?” That shot of the giant spaceship blowing up the White House? It was iconic, it was memorable, and it made you want to see the movie. (Check the trailer for Roland Emmerich’s new movie “2012,” where a tidal wave crashes over the Himalayas. Dude knows how to craft a cinematic image.)
So this is also where you show what makes your movie unique. We’ve got a ghost in ours, but we show in the very last shot how ours is different – she has no face. Hopefully it’s something people remember, and hopefully it makes them want to find out why she has no face.

4) … BUT DON’T GIVE TOO MUCH AWAY!!! Three words: “What Lies Beneath.” They had a great third act twist: (SPOILER ALERT) Harrison Ford was actually the killer! It was a great way to subvert his image, but then they go and put that fact in the trailer, the poster, and it ruined the movie. You see this with comedies all the time, where they put all the best jokes in the trailer, then when you go watch it, there’s nothing to laugh at. (“Tropic Thunder:” “What do YOU mean, ‘you people.’” I saw it so many times, it fell like a lead balloon in the actual film.)
For us, we’re trying not to show anything that gives away the ending twist. We’re putting in images from the end, but we’re not explaining them. And they’re super super short. Which brings me to the last thing:

5) BE QUICK ABOUT IT. So many independent trailers try to put in the entire movie, or what seems like entire scenes, and it’s. So. BORING. Show us the goods, give us the vibe, and get out. Better to have people watch your trailer two or three extra times, than to click over to a new page halfway through. This is something I really need to focus on, because the first cut of the trailer was a bit ponderous. It’s sometimes tough to walk the line between tantalizing and just confusing.

These are the main ideas, but let me know if there’s something I missed. In the meantime, here’s what I’ve been watching for inspiration. This is how you tease a movie:

http://www.apple.com/trailers/sony_pictures/district9/

http://www.apple.com/trailers/summit/thehurtlocker/

Thursday, July 16, 2009

First Test Screening

Last night we had our first showing of “Fugue.” It was a small group, 12 people in all, and we (the filmmakers) were all varying degrees of worried beforehand. As I was driving over, I said to Juliane “I’m feeling a little nervous.” J: “If I were you, I’d be REALLY nervous. Not because the movie’s bad or anything, but because it’s a nerve-racking experience.” Me: “Great. Now I AM really nervous.”

But we didn’t need to worry – the screening went very well. People were interested, they laughed at almost all the right parts, and they reacted to a lot of the scares. One of the coolest moments for me was when we had a big death, several people actually said “Whoa!” The last scene got a great response, people yelling and making sounds.

The scores were solid. Everyone gave it a 7 or 8 out of 10. There was one six, but the person also said it wasn’t their kind of movie, and went out of their way at the end to say they thought it was well done.

The actors were very well received. Abby, who plays our lead Charlotte, got great comments: “Love her,” “I was with her the whole way,” “terrific,” “perfect,” and “well done.” Richard, who plays the boyfriend Howard, was also really liked: “good laughs,” “enjoyable,” “very likable,” “fabulous,” and “an absolute delight with charm and presence.” (I’m not making this stuff up, I swear.) The other actors were well-received, too. There were a couple of performance sections that people didn’t respond to, so it’s our job now to figure out what doesn’t work about those, and do some editing to make them play better. In particular, there was a comedic bit that strayed too far from the story, and people wanted that pulled back.



One of the things we were concerned about going in was the pacing. The movie is 90 minutes right now, and we weren’t sure if it was playing too fast, or too slow, or what. Turns out, people thought the pacing was pretty great. A few people thought Act 1 moved a little slow (we agree), but the rest of the movie they really seemed to be involved with. It’s amazing, too, how little folks need to understand something. We were worried people wouldn’t be able to follow what was happening, but not only did they track what was going on, they thought we could cut it back even more. Audiences are able to process information so quickly!

It’s also interesting to note that sometimes, people want and need exposition. Probably the biggest notes we got were about a big exposition scene in the middle. All this weird stuff has been happening, and a guy finally explains some of it. We were worried that people might get bored, so we shot and edited it in kind of a stylized way, but the audience didn’t really respond to that. At that point in the movie, they just wanted the information. Which is good, it means they’re connecting to the story, but we definitely have some work to do there.

Other comments:

“Great job. The camera work and lighting were fantastic. The production design was nicely layered. Very impressive.”

“It might not be my type of film but I think it’s full of great work. Interesting shots. Good story twists. Likable characters.”

“Perfect casting. Overall outstanding work, especially for the budget. Would definitely recommend it to horror fans.”

“A great ride. Daring. Not afraid of gore. Genuine scares.”

“Was in it for almost the entire time and identified with Claire (sic) and wanted to know what would happen to her.”

“This is a nice little movie with some neat ideas and a trick ending – if you can get the plot a little more cohesive at the end of Act 2, you’re GOLD.”

“The scares could be hit harder; it’s hard to make ghosts scary in daylight.”

“Choppy at times, lacks a stable drive, but possesses unusually engaging performances and shines during moments of pure tension.”

“Awesome job guys! What a beautiful, emotional, and scary (in a “The Others” kind of a way – very high compliment) film!”

“Really like the central relationships and funny moments work very well. Love the slow unraveling of the mystery.”

Tuesday, July 7, 2009

Needle Drop


I’m sitting in my office right now listening to movie soundtracks. Not for fun, though I have been known to do that on occasion. Nothing says “rock out” like the score to 2001: A Space Odyssey. But not today, no. Today I’m trying to find temp music for our cut.

See we’re doing a little test screening next Wednesday, and the movie needs music. Even though this is a feature, and even though we have our composer Dana already working on cues. Because when we screen it for a handful of folks next week, we want it to feel like a real movie. We want that viewing experience to be as close as we can get it to what the finished film will look like, even though most of the people coming are film professionals. We’re doing this so we can truly see what’s working. If a cue is in there that’s not right, or it gives the wrong feeling, it makes it much harder to tell what’s not working in any given scene.

Another great thing about putting temp music into your cut is that it gets you thinking about the voice of your film. When we were first slapping cues in, it was amazing to see what felt right with the picture and what didn’t. I love the score to The Mothman Prophecies, but when we put that behind our little indie scares, it was way too big. It made al the sublety of what we were going for look forced and ridiculous.

Barbara picked out some great soundtracks, and a couple of them have been really helpful in determining the vibe of Fugue. One of them is First Snow, which I haven’t seen yet, but the score is fantastic. (It’s by Clint Mansell, who just did the excellent score for Moon, and often does Darren Aronofsky’s movies.) It’s very moody, filled with dark tones and glass orchestra stuff, but spare. And that really plays well against what’s going on in our story – a woman mostly on her own, trying to figure out what’s going on her head.

The other one that’s really helped is the soundtrack to Dreamcatcher. I have seen that movie, and apart from the weasel/toilet scene, it’s pretty bad. But the score is perfect for what we need – it’s filled with make-you-jump stings and lots of different musical flavors – searching mystery stuff, creepy Ligetti-esque atonal builds, dark flashback-y string sections.



But there are a couple sections that we still haven’t found the right pieces for. There’s a big (for us anyway) fight scene at the end of the movie. It needs to be intense musically. The most intense part of the whole story. And it needs to be scary. I’ve dropped in a couple tracks, but the orchestral stuff is still too enormous. It actually detracts from the scene, makes it less scary. Makes it cheesy, even.

And it brings back something I said earlier about honesty. There are plenty of pressures in movie making, and it takes such a long time, it would be easy to just slap something down. But we’re all listening to that little nudge at the back of our heads that tells us it’s not right yet. That the perfect, elusive track is still out there.

And yes, it’s only temp. But I feel like once we find the right temp track, it will help us explain to Dana how that final fight needs to play. It will give us a talking point. And all that will hopefully make for a good ending scene, as opposed to a mediocre one.

So I’m sitting here, listening. And I’m totally open to suggestions.

Sunday, June 21, 2009

The Best Policy

Things are moving along with post-production. We’re deep into the fine cutting, meeting a couple times a week with our awesome editor Stephanie to look at scenes. As mentioned before, the first cut of the movie was two and a half hours. We’re aiming for a tight, fast-paced 90 minutes. Which means we’re doing a lot honing. A lot of taking out the air. And a LOT of trimming lines.

The writers out there might be upset to hear this. You sweat over a great monologue, write 12 drafts of it, and do extensive research on so you’d get all the details just right. Then the actors come in and reduce the essence of it to a well-chosen glance.

But guess what? This is a good thing. Film is a visual medium. It’s about emotion, immediacy, drama. Words can very easily get in the way of all that. If you can accomplish the same thing with less, great.



They say a film is written three times: when you write the script, when you actually shoot, and when you start cutting. This is especially true in our case. We’re adding a whole extra layer of style in the editing – flashes, jump cuts, weird audio overlaps – that we didn’t even dream about when we were working on the script.

The best thing you can do when you enter post production is forget everything that’s come before. It’s easy to go into the editing room and have a vision of what the movie should be in your head. But a lot of times, that doesn’t gel with what was actually shot. Don’t worry about what your intention was, or how tough things were on the day – try to look at your footage as if you’re seeing it for the first time. Really be honest with yourself about what works and what doesn’t. Forget what your “goals” were and pay attention to what the actors are actually doing. A lot of times, you’ll find you have something much more subtle and cool than you planned on.

And again, that’s good. Film is, at its best, a collaboration. It’s a bunch of people getting together and hopefully coming up with something better than any of them could have done on their own. And the best way to do that is be honest about your footage. If something’s not working, or it’s not necessary to the story, cut it. It will make the movie better and your audience will thank you.

Saturday, June 13, 2009

A Number One-Sheet

One of the things we’ve been dealing with recently is the creation of our poster (or “one-sheet” as they call them in the biz). We’ve been talking about it and kicking ideas around for about a month, and Juliane (the very talented production designer) is knocking some rough ideas together over the next couple weeks.

Seems like a long time to spend on one image, right? Why not just grab a still from the movie, or a photo from set, plop some credits on the bottom, and be done with it? We could do that, sure. There are some fantastic posters out there that use just this philosophy. “The Exorcist” and “The Shining” both come to mind.

But we’re putting a little more time and thought into it because for us, the poster is extremely important. It’s the first thing anyone encountering our movie is going to see. It’s the first step in our conversation with the audience, our sales pitch, the first impression. We don’t have stars, we’re not based on a graphic novel, so the first thing people see about “Fugue” is going to form their whole opinion. Is this something they would want to see? Is it something they’ll remember? Something they’ll want to take the time to actually seek out? Put it another way: would you show up to a first date in a burlap sack and expect to score some sweet lovin’? Exactly.

So we find ourselves having deep, involved conversations on what our movie “Fugue” is exactly about. What is the theme? What audience are we trying to reach? What story are we telling? What can you expect?

In the best case scenario, a poster can actually build buzz for your film. Recently, there was a low budget indie called “Order of Chaos” that generated a lot of online talk simply because they had a striking, original poster. That’s what “Fugue” is aiming for. We want a poster that will make people stop, that will disturb them, that will leap out at them from their computer screens.

Here’s some examples of thriller posters that we really like:






What do they have in common? First, they’re professional-looking. The pictures are high quality, the fonts are well-chosen, and the design is interesting. I also think a good poster isn’t too cluttered. If you can’t sell your movie in one striking image, then what are you selling?

Finally, the ones we like seem to have a twist on them. Something that stops you, grabs your attention. They force you to look a second time. As bad as the movie was, I loved the “Silent Hill” poster. I couldn’t stop staring at the missing mouth (although it had nothing to do with movie, which kind of pissed me off when I eventually saw it. Again, be honest about what you’re selling.)

So that’s where we are: racking our brains to come up with that one, awesome poster. We have some good ideas, and hopefully we can put them out here in a few weeks to get your take.

Saturday, June 6, 2009

Flashback: Day 2

Sorry the updates have been a little scant recently. We are still plugging away at the editing, trying to create this crazy jagged style that we'll be using to show the fractured state of Charlotte's brain. It's tough to figure out, but cool. At least that's the hope.

In the meantime, here are Barbara (the director) and my thoughts from the second day of shooting. Enjoy!



25 January, 2009

Second day of shooting, and the sun was out for most of the day. First up was Scenes 29 & 30, Charlotte carries plants up to the backyard and hurts her foot. Scene 29 went off without a hitch, even though we had to have Charlotte drop (and break) a clay pot.

Scene 30 was a little tougher, because Charlotte has to step on a pot shard and cut her foot. Barbara bought strawberry and chocolate syrup for the blood, and for some reason, I was tasked with creating blood packets for the foot stunt. Despite having no effect makeup experience ( besides the crappy “Lethal Weapon” knock-offs we made in high school), I was able to rig a ketchup-packet thingy to hold the blood, and that would shoot out when Abby stepped on it.

At least, that was the idea. We tried a few different methods, getting strawberry syrup all over the patio, but we eventually got a variety of blood takes. Then Abby knocked together an awesome foot cut in a few minutes, we poured more blood into it, and got some very realistic-looking close ups.

I just re-read that paragraph, and realize how crazy this is: our lead actress made cut for her own foot. Without anyone asking. What an awesome group of people we have working on this.

BARBARA’S THOUGHTS:

Thank you again to all of you for coming out this weekend and making a movie! It's really happening. There is footage. Yes, it looks and sounds good. (There may be a tad too much of it, but I have no AD to tell me to cut down my shots. Which is awesome! For now. It's just drive space, right?) Abby can do no wrong. And she creates her own special effects scars in between takes! Do I feel lucky? You bet.

Highlights of the day: Why am I forcing that pregnant girl to hold a bounce board?! Strawberry Syrup mixed with Chocolate Syrup make great blood. Unless it's all over your face and seeping into your shirt. Sorry, Abby! And my cat Emmie being patted by Aymae on the head and Matt on the back was probably as spoiled as she'll ever get. What's the best ways to slide down that hill without killing yourself?
I'm looking forward to the next time we all meet and maybe some dialogue scenes for a change. :-)

Wednesday, May 27, 2009

Martyrs




I just watched this over the weekend. It was recommended to me by our director, Barbara, and let me to tell you: it. Blew Me. AWAY.

It’s a horror movie written and directed by Pascal Laugier, who previously made the fairly well-received but pretty standard ghost story St. Ange (which on DVD, for some reason, is called House of Voices.)

With Martyrs, though, Laugier went all the way. There’s an introduction on the DVD in which he apologizes four times for making this movie. And he doesn’t need to, because it is an excellent film. Yes, it is ultra-violent. But unlike many horror films, the violence here has a point. You could even say the violence IS the point.

I don’t want to say too much, because this isn’t a film review site and this should be seen without any spoilers. But the reason I wanted to talk about Martyrs is because it’s a fantastic example of low-budget filmmaking. Okay, imdb says it cost $6.5 million, but it follows many of the same principles: The movie takes place in one location. It has a very small cast.

Most importantly, it has a strong story. There are about four or five major plot twists, and each time one of them happened, I had NO IDEA where the narrative was going to go next. For a guy like me who’s pretty jaded about structure, that is an impressive feat. Laugier takes our expectations of story, turns them upside-down, then throws them out all together. At one point, something happens and my friend John and I turned to each other and said, “This movie has to be over, there’s no other place for the story to go.” But then we checked the clock, and we were only halfway through.

This is what you want to shoot for with your movies – something that surprises, that challenges, that makes you pay attention. You may not get there, but it’s always better to try.

Friday, May 22, 2009

Bang for Your Buck

Yesterday, I showed the current version of our trailer to an executive producer that has run several reality shows. Even though we’re still tweaking the sound and I told him we’re a low-budget film, the first thing he said after he watched it was: “That does not look low-budget.”

For a production like ours, this is a huge compliment. Once you start working in movies, you realize that everything is measured the same benchmarks of quality. If you’re shooting an action scene, you’ll be compared to “The Matrix” and “Die Hard.” Your special effects will be held up against the likes of “Lord of the Rings.” Your actors will be weighed against Meryl Streep and Denzel Washington. You might only have $15, but the audience will still expect an experience that costs $150 million.

If you’re making a low-budget movie, it sounds like there’s no way you can compete. And ten years ago, that was true. If you didn’t shoot on 35 mm film and you couldn’t pay ILM for your special effects, you were clearly a crappy B movie. But thanks to technology advances, you CAN turn out a product that can be held up to the standards of the best that’s out there. Here’s some things we did on “Fugue” to make the most of what little money we had:

1) BE SMART. Right from the beginning, we limited ourselves to what we knew we could pull off. We set the story in one primary location. We kept the cast small. Any time we had a hard-to-execute/potentially expensive idea, we tried to think of a better/cheaper way to do it WITHOUT (and this is important) sacrificing the story or quality. When you’re looking at your own projects, be brutal. Can the car chase be a foot chase? Can the outdoor rain scene be set against a wet window inside the house? There’s usually a cheaper way to do everything, and often times the restrictions will improve your scenes.

2) SPEND WISELY. Certain things you have to pay for; it can’t be avoided. One our production, one of our biggest expenditures was actor’s pay. Sure, we could have used non-SAG performers, but the actors we had were great. They’re interesting. You believe them. That makes you feel like you’re watching a “real movie” as opposed to a webisode shot with your buddies. When you have to spend, make sure it’s for something that’s important, that you’re going to see on screen, and that gives you a lot of value. Example of something that wouldn’t be wise spending: renting a grip truck. You probably won’t use half the things in there, and you’ll agonize about where to park it every night. Figure out what specific items you’ll need, and rent accordingly. You’re not going to use a dolly or a jib every day, so why pay for it. If it’s not on the screen, it’s not worth paying for.

The only exception to this: food. Good food is the best thing you can have on a low-budget set. It keeps people happy and keeps them working. But be smart about what you buy – go to Costco to get jumbo sizes, pick generic brands for things like chips and crackers. Inexpensive does not always equal bad.



3) PICK THE RIGHT GENRE. As low-budget filmmakers, there are certain things you’re not going to be able to pull off. Remember, you are being measured (however unconsciously) against the best of what’s out there. If you’re making an action movie, folks will expect “Die Hard.” Make sure you can give it to them before you start rolling cameras. One of the reasons we chose to make a psychological thriller was the genre wasn’t limiting. There are all kinds of movies (Blair Witch Project, Open Water, Wolf Creek) which have had huge success even though they had no big-name actors and tiny budgets. This is because …

4) GOOD STORY IS CHEAP. People want to be entertained. This has been true for thousands of years. If you can give them a good story and get them invested in your characters, they will forgive the lack of money and polish. Look at Blair Witch – nobody cares most of the movie is on video, because you’re freaked out for those stranded kids.

This includes being clever with your story – if you can’t pull off a car chase equal to The Matrix Reloaded, don’t even try. Think of a way to stage the sequence in a low-budget (but still clever and exciting) way. Spielberg didn’t show the shark in Jaws because he was being arty and cool – he did it because the damn robot didn’t work. So he got creative, and people stuck with him because they were caught up in the story.

5) TRUST YOUR AUDIENCE. Despite what many reality shows would have us believe, films aren’t show and tell. Not every little detail has to be on camera. In fact, a lot of times it’s better when they aren’t. At the end of Rosemary’s Baby, (SPOLIER!) we don’t even see the title character. They knew they couldn’t put crazy contact lenses or rubber horns on a newborn and have it look cool, so they didn’t show it all. And guess what? It’s WAY SCARIER. Give people just a hint of what you’re trying to say, and they’ll usually fill in the rest, and in a much better way than you ever could.

6) DON’T SKIMP ON PRODUCTION VALUE. Cinema should be cinematic. Even though most of “Fugue” takes place in a small house, the backyard features a steep, overgrown hill that looks like it wants to murder you. We set many scenes on this hill, because it makes the movie look expensive, and it cost us nothing. Use whatever you can to make your movie look big. If you live in the city, put a scene on the rooftop with the skyline behind you. Figure out what visuals your movie leans toward, and figure out how to maximize them.

7) BE HONEST. This is probably the hardest one to achieve. Making movies is HARD, y’all. You get up early, you’re on your feet all day, and after 14 hours on set, all you wanna do is go home and eat a pizza. But at every moment, from writing the script to editing the scenes, you have to be honest. Is this working? Does it look low-budget? If I were watching this in a theater, would I think it’s stupid? If the answer is even slightly “yes,” you have to change it or take it out. As annoying as it may be, I promise you can think of a better way.

When we were watching the first cut, there were a couple lines a character said at the end to justify why they did what they did. I never felt 100% about it, and even though the actors did a fine job delivering it, it still feels hammy. Those lines have to go.

Obviously, you can’t do all these things all the time. We certainly didn’t on “Fugue.” But the more you can keep these in mind and focus on making something that measures up, the better your film will be.

Monday, May 18, 2009

First Cut



On Friday, we watched the first cut of “Fugue.” It was 2 hours and 20 minutes, there was no music or special effects, but for the first time, we could really see we had a movie. And already, in this over-long, rough state, we can see that it will be good!

I don’t have any kids, but it felt very much like witnessing a birth. You spend months working and planning and hoping, but until you meet the little being, you really don’t know what you have. And we definitely have something that will not only resemble a movie, but will actually be something we can be proud of. Having worked on a lot of dumb reality shows for the last six-odd years, that’s saying something.

Thoughts on seeing the first cut: there’s a lot more comedy than I expected. We had purposely written in some funny moments, so there’d be a break from the scares, but there’s a lot of parts that are much funnier in the film than they were on the page. This can be credited entirely to the actors and the directing. They took a few words and no real rehearsals, and created something quirky and memorable. When you’re on set, you only see little snippets of the story at a time, and it’s all broken up over various days. But seeing the performances cut together, you really appreciate how difficult it is to track a character’s arc. Our actors have not only done that, but they also came up with unique touches that really stand out.

Our plan is to meet again this weekend and watch the cut scene by scene, giving specific notes to Stephanie, the editor. Then she’ll work on those for a few weeks, we’ll watch again, and the process will continue. We’re still hoping to have a locked cut by the end of the summer, but we’ll see.

Right now, I’m just happy we’re making a real movie!